/*
	The Sentinel by Copy112 & Bekka
*/

// -- Starting Menu
GM.StartingMap = "ts_mainmenu" -- Don't change this unless your starting map has a camera_view entity in it.
-- The camera_view entity will choose in which where the camera is pointing to on the main menu screen(Cheap but easier/faster)

GM.MapList = {
	"ts_map01",
	"ts_map02"
}